ICML 2026PosterReinforcement Learning

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

Soichiro Nishimori, Paavo Parmas, Sotetsu Koyamada, Tadashi Kozuno, Toshinori Kitamura, Shin Ishii, Yutaka Matsuo

Abstract

In reinforcement learning (RL), agents benefit from exploration *only* because they repeatedly encounter similar states: trying different actions can improve performance or reduce uncertainty; without such retries, a greedy policy is optimal. We formalize this intuition with **ReMax**, an objective that evaluates a policy by the expected maximum return over MM samples (M∈NM \in \mathbb{N}), while accounting for return uncertainty. Optimizing this objective induces stochastic exploration as an emergent property, without explicit bonus terms. For efficient policy optimization, we derive a new policy-gradient formulation for ReMax and introduce **Re**Max **PPO** (**RePPO**), a PPO variant that optimizes ReMax while generalizing the discrete retry count MM to a continuous parameter m>0m > 0, enabling fine-grained control of exploration. Empirically, RePPO promotes exploration—without any explicit exploration bonuses—on the MinAtar and Craftax benchmarks. The official code is available at https://github.com/nissymori/remax-rl.

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